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Jana Slivova, Etcher, Animation

Josef Sliva, Programmer, 3D object

 

Martin Sliva - Photos

Olga Schneiderova - Translator

Cooperation - Josef Frasko, art designer

Tereza Budilova  - art designer, Animation


Our company specialises in creation graphic programs, 3D objects and animated films. We create programs (2D and 3D) including algorithms up to the system level. We own wide library of functions and if we prepare any work, we handtailor the program needed. We create 3D objects in our own company program. We use Poser program for animations.


Since we have received quite a lot of questions with what 3D editor we work we consider it useful to answer here:
When we started with the 3D-object creation, we used trial versions of several editors, but no one suited us. Either it did not include the function we needed, or it did not offer a free hand to the creators or the results were not satisfying. This is why we created our own editor and were using it for aprox. 1,5 year. This year, based to our experience, we launched an up-grade with the main focus on its performance. It is large-scale program, its characteristics are as follows in short:

The program contains (and updates) a database of textures, objects, scenes, etc., incl. all types of files for Poser (it can work with them independently of Poser). It is possible to work with and edit all file types in the database. The database is well-arranged in several levels according to purpose and type. Order, quick overview and immediate transfer to editor is the necessary condition for effective work.

The 3D editing´s headstone is object analysis of the scene, which is supplemented and edited after each action. It enables editing whatever combinations - from single object groups or its parts to whole complex of objects at once. It enables editing objects by curves, dots, edges, areas without changing the editing mode. It keeps the curves also among groups and individual objects, so it is possible to edit groups freely - without loosing sequence. Moreover, this analysis is used for morphings, collision detection, transfer of shapes among objects and optimalization of dot structure into the minimum of dots, while respecting given curve resolution (each group can have different set-up at the same time). It enables also transfers of morphings from original parent objects to newly derived (children), that can have new or missing parts, adjusted shapes, changed resolution, changed groups etc. - it will automatically create new, converted morphings. It also enables transfers of morphings between objects (e.g. from a figure to its dress).

The description of editing functions exceeds the scope of this note - the editing part contains several thousand of functions for creating objects, its editing, morphing, textures etc. - you can do almost anything, the only limiting factor is your fantasy.

As soon as the object is created, the the last version of the editor will prepare files for program Poser, incl. file placement. Poser can work with them directly, without any adjustments or settings.
We really value this program for its high efficiency and complexity, however we do not intend to put  it on sale now. It is a program only for advanced professionals with sufficient knowledge of 3D. To majority of specialised function a common user would not understand. On the other hand, for the club´s members we plan to launch small one-purpose programs with interesting functions derived from this editor - for example functions for transfer of morphings, object creations, which will be simply to manage, but still bring you interesting results.